Tuesday 19 February 2013

So Long

I will no longer be posting blog posts. Sorry for the inconvenience hope you enjoy my previous posts!!

Friday 14 September 2012

Luxdrill The 2nd

Coming Soon

Hi

Hi just want to tell everyone that I will be getting rid of the original and the non-original deck ideas pages because only a few of the ideas I have posted are non-original. I am also only going to do the main strategy in two different categories, Pokemon and Trainers rather then each single card because I feel that this way is quicker and easier. Thanks ENinjask34 for posting the first comment that was not one of my friends. Anyways have a nice day!!

Sunday 19 August 2012

Tri K


Kyurem

Tri K, a Pokemon deck by Thurian S.

BW-ON

Pokemon:

3 Kyurem
3 Squirtle ( Cold Flare )
2 Wartotle ( Cold Flare )
2 Blastoise ( Cold Flare )
2 Keldeo Ex
2 Kyogre Ex
2 Registeel Ex
1 Terrakion
Total: 17

Trainers/Supporters/Stadiums

2 Rare Candy
1 Cilan
2 N
2 Juniper
1 Basic Energy Search
1 Super Rod
1 Energy Retrieval
3 Great Ball
Kyogre
2 Ultra Ball
2 Hooligans Jim/Cas
1 Cheren
2 Catcher
1 Switch
2 Revive
2 Pokemon Com.
3 Eviolite
2 Random Receiver
Total: 30


Energies:

9 Water Energies
2 DCE
2 Fighting Energies
Total: 13


Strategy:

Pokemon:

Kyurem: 

This is the main attacker of this deck. By using Glaciate it can do alot of splash damage and though it will take a while to KO Pokemon but once you get tons of damage out there you can start Ko ing stuff and get tons of prizes at once then start attacking with Keldeo. You can also use outrage for a come back and Ko stuff like Darkrai Ex that was already weakened by Glaciate. You can get one setup immediately with Blastoise and start Glaciating again.
Blastoise

Blastoise:

This is for fast and easy setup once you get new Pokemon out then start attacking. Rain Dance can be very helpful if your setup is terrible and you only have a Kyurem and a Blastoise out with no energy then you top deck a Cilan or Juniper you can use on of those to get out water energy then get it immediately on to your Pokemon. Very helpful for fast midgame setup.

Keldeo Ex:

This card ( like blastoise ) is not yet been released in an english set but will in November ( the 7th ) which happens to be 6 days before my birthday ( Hope there is a early Pre-realease ). Anyways lets get on to the card. Its main attack can do devastating damage if you have alot of Water Energies. It's attack does 50 damage plus 20 more for each water on Keldeo Ex. It is the only attacker that isn't just for splash damage.
Keldeo, Resolution

Kyogre Ex:

This card is for the same reason as Kyurem. Though it is thought as a terrible card, it can actually be pretty good. It can do 50 to 2 of your opponents pokemon, combines with Kyurem this can reek havoc on a stage 2 or even 1 deck, it can also use smash turn then retreat to a Kyurem with 2 waters or a DCE then take the damage from a you opponents Pokemon then use outrage for the KO, If you are versing a Darkrai Ex with a Dark Claw that already had 30 damage from either triple laser or glaciate that can be a two turn KO!! An underrated card.

Registeel Ex:

Since this deck is all about splash damage this Pokemon is a good edition to this deck with Triple Laser. This attack does 30 damage to three of the opponents Pokemon, though this is not as powerful as glaciate it can still do some good damage, and since it has a high number of HP it will take a while for something to KO it. Pretty good card might seek some playibility in September.

Terrakion:

This card is just for retaliate damage and also because Kyogre Ex has a weakness to electric Pokemon and this can counter those pokemon.

Registeel

Trainers/Supporters/Stadium:

Cilan:

This card is for getting out Fighting Energy and Water Energy out if you need to power up your Pokemon. It is especially good with Blastoise because you can get those energy right into play, which is very helpful.

Basic Energy Search:

This card is for getting out a Fighting Energy when you need them for Terrakion's retaliate, it can also be helpful for getting out a quick Water Energy.

Great Ball/Ultra Ball

These are the cards you use for getting out important Pokemon that you need though great ball is randomized to one of the top seven and with Ultra ball you have to discard 2 cards from your hand it can be very useful to get out Wartotle and Blastoise as well as attackers.

Hooligans Jim/Cas

This is for messing up your opponent. It lets you choose three random cards from your opponents hand and then you flip a coin, if heads your opponent has to shuffle those cards back into your deck. It can easily mess up your opponent if you get heads.

Revive:

This is for getting back Kyurem and Keldeo and all of the other basics out of your discard. It can help you recharge from a losing match.
Terrakion

This again is a deck that it did not take me long to make but might be good, but since I am new to the competitive scene I do not have the cards. 

Kyurem











VarieQuaza

First of all I would like to say sorry that I have not been doing as many deck lists I totally that that after I came home from my job that my blog would be like page 9001 on google search for Pokemon deck ideas but it was the eighth hit! Since most people voted for Rayquaza Ex I will do a deck about it keep voting so I can see who is next!! Now the Deck List!!

VarieQuaza: A Pokemon deck by Thurian S, me.

Rayquaza

BW-ON

Pokemon:
3 Rayqaza Ex
4 Tynamo
3 Electrik
3 Swablu
3 Altaria
1 Raikou Ex
2 Zekrom Ex
1 Sableye
TOTAL: 20


Trainer/Supporter/Stadium:

1 Energy Retrieval
3 Catcher
1 Super Rod
1 Pokedex
2 Ultra Ball
2 Great Ball
1 Level Ball
2 Comunication
1 Switch
4 Professor Juniper
1 Cilan
1 Eviolite
1 Big Cloak
1 N
2 Random Receiver
TOTAL: 24


Energy:

4 Fire Energy
1 Dark Energy
11 Electric Energy
TOTAL: 16


Strategy:

Pokemon:

Rayquaza Ex:

This is the main attacker of the deck. It uses dragon burst to do extreme damage just like Magneboar with the for each energy discarded except you have to discard all of either fire or electric energy attached and you only discard them. It can do about 200 damage with only an Altaria and 3 Electric energy and 1 Fire energy. If you attach another Electric energy with two Dynamotors. It has 180 HP and is a basic Pokemon with only one retreat cost. You can just attack then Dynamotor and attach an energy, retreat then attack!! It is very powerful and can OHKO any Pokemon in this format even with a big cloak or eviolite.
Zekrom

Elektrik:

Once you use a dragon burst you can get back the energy with ease on another Rayquaza Ex on your bench then retreat and, BOOM!, do even more damage. A really important part of the deck!! Dynamotor can be use to get back energies that you discarded using Raikou Ex or Juniper as well.

Altaria:

This is used to maximize the damage with dragon burst with battle song. It gives you the ability to do tremendous damage. It is used because of the troubles with eviolite on stuff like Darkrai Ex which is really annoying because of the extra energy you have to discard to do the full damage.

Raikou Ex:

This can be the surprise snipe Pokemon that can come out of nowhere and it can devastate your opponents setup with Volt Bolt ( and it rhymes ) and you can then Dynamotor because you have to discard all electric energy attached to Raikou Ex.

Zekrom Ex:

This is the supporting attacker of this deck. It can use Strong Volt for 150 damage and then recharge with Dynamotor and attack again I was going to use Zekrom but this time it can do a higher amount of damage.

Sableye:

This can get back Item Cards from the discard pile and get a stronger advantage by using more Random Receivers then just keep on a "Junipering" till you have everything you need. can also be could for getting back fires from the discard using energy retrieval.
Elektrik

Trainers/Supporter/Stadium:

Energy Retrieval:

This is just in case you have a bad start and have to discard a bunch of fire energy and you have to get them back later in the game. 

Pokemon Catcher:

This card is for stalling and bringing up Pokemon to KO for easy cheap prizes. In this deck it is mostly used for catchering up a very powerful Pokemon built up with tons of energy and use dragon burst to KO it.

Super Rod:

This is for getting back Pokemon like Elektrik from the discard so you can set up even if your Pokemon are being discarded or KO'ed.

Pokedex:

This for when you use Celestial Roar and you need as many energies as you can possibly get. It is kind of a weird card and is a good surprise factor against your opponent.

Level Ball: 

This is for snapping out Electrics as fast as you can and maybe even on T2.

Professor Juniper:

This is for discarding Electric energies from your hand, then you can get a fresh new hand then Dynamotor it back on you Pokemon

Cilan:

This is for getting fire energies for Rayquaza Ex when you do not have them. You can also power up Sableye in one turn. You can also get out Electric Energies and then use Ultra Ball to discard them and get them back with Dynamotor.

Eviolite/Big Cloak:

The eviolite is for Rayquaza Ex and the other basics. The Big Cloak is for Elektriks and Altarias to make sure that they do not get KO'ed.

This deck is a thing I made in about 15 min. It might be able to seek some popularity but do not expect it to win worlds or something.














Friday 29 June 2012

DarmaniBoar

By ThurOngo24

Format BW On

Deck List:

Pokemon:
4-3 Darmanitan from NX      
2-1-2 Emboar
2 Reshiram
2 Victini
1 Shaymin Ex
1 Audino EP
1 Sableye
Total: 20


Trainers/Supporters/Stadiums:

1 Juniper
2 N
2 Great Ball
1 Ultra Ball
2 Pluspower
2 Pokemon Com.
1 Super Scoop Ups
2 Switchs
2 Catcher
1 Super Rod
2 Cheren
1 Heavy Ball
1 Pokemon Center
1 Random Receiver
1 Rare Candy
Total: 22


Energy:


11 Fire Energy
3 DCE
2 Prism
Total: 18




Strategy:

Deck Description:

This deck is about Darmanitan and it's DarMAXitan attack which can be used with Emboar, for getting energy easily to Darmanitan, and Victini for getting a higher chance on heads for DarMAXimizing the chance of Darmanitans attacks working.

Pokemon:

The Pokemon in this deck follow the strategy that some Mewtwo Ex players have which is get as many energies onto Darmanitan as possible. You do that by using Emboar to get quite a few energies onto Darmanitan using Inferno Fandango, Emboars ability. You do as much damage as you can using DarMAXitan which states: "Flip a coin for each energy card attached to Darmanitan. For each heads this attack does 50x damage." This attack also works well with Victini because of it's ability whch states that "If you are unhappy with any results of an attack based coin flip you may redo it bur only once per turn" which unleashes the full potential of Darmanitan. Since the only problem with Darmanitan is it's low HP of only 110 and it's XT. weakness to Mewtwo Ex. You can help with the HP problem is being able to heal. To do so you can just use Chansey's attack to heal 50 damage from Darmantian. The revenge KOer in this deck is Shaymin Ex and you can also revive trainers you have already have used using Sableye's Junk Hunt. Reshiram is just an extra attacker.

Trainers/Supporters/Stadium:

There isn't much to the choice of these cards. They are just the standard issue cards: Juniper, N, Pokemon Com., Switch, Catcher, the standard. No explaining necessary.


PS sorry for the random thing that makes the back round of the text look weird.





Friday 15 June 2012

Rotation

Pokemon 2013: Rotation to BW-ON!!! Now most of my deck posts will be BW On friendly! At the moment I only have one of those: ESRT Ex. I hope you like the upcoming posts.
Adrian Byrne is AWESOME!!!!!

Monday 11 June 2012

Alti ESRT Ex Deck List:

The actual first addition to my deck.In my original version I had:
 4 Regigigas Ex, 3 Regigigas from DP LA and 1 Regigigas Lv X
I love Regigigas!!!!!!!!!!


Format: BW On

By: ThurOngo24, me

Deck List:

Pokemon:

2 Regigigas Ex
2-1-2 Emboar
1 Mew Ex
2 Tornadus
2 Tornadus Ex
2 Reshiram Ex
1 Mewtwo Ex
1 Sableye
Total: 16

Trainers/Supporters/Stadiums

2 Skyarrow Bridge
2 Cheren
2 Professor Juniper
2 Cilan
2 Switch
3 Ultra Ball
2 Rare Candy
2 Pokemon Catcher
4 Great Ball
2 Pokemon Com.
2 Random Receiver
1 Super Rod
Total:26

Energy:

12 Fire Energy
1 Darkness Energy
1 Physic Energy 
4 DCE
Total: 18                                                                                                         
                                                                                                              Watch This!

Strategy:

Deck Description:

This deck is my tournament deck in will be good when HGSS is rotated out because it is BW On friendly. It follows the strategy of Emboar being the energy acceleration and Tornadus, Regigigas, Reshiram, and Tornadus Ex. This deck has yet to see any tournaments but will in the beginning of the fall of  2013. I wish good luck for this deck in the future and hope it will succeed.

Pokemon:

Regigigas Ex:

Mewtwo
This Pokemon is one of the revenge KOer of this deck. It is useful because it works well with DCE, which this deck runs a lot of, and it also has quite high HP which is useful considering it's humongous retreat because if it can't move back to the bench then it needs to be able to just bast through every Pokemon with out even using any trainers ect. just attack, attack, attack. It is one of the 2 revenge KOers of this deck ( Shaymin Ex is the other ). I am surprised that it isn't in more decks.

Emboar:

This is a card used only for it's Inferno Fandango ability which is probably one of the best energy acceleration techniques in this  BW On format. It's ability, for those who have not heard it's ability allows you to attach a fire energy from your hand to any of your Pokemon as many times as you like during your turn. It works with this deck because it is nice to have one Mewtwo Ex with no energy attached to it and 160 damage on it as your active and a Tepig on your bench with an Emboar in your hand with 6 Fire Energies in your hand as well, top deck a Rare Candy then Rare Candy Tepig into a Emboar and use Inferno Fandango for a KO. It is also nice to be able to drop say a Reshiram Ex on your bench then power it up in one turn. This card is an extremely nice card.

Shaymin Ex

This is the second revenge KOer of this deck and is quite a nice card. It works well with this deck because there is no such thing as "Twins" in this format of BW On so it's nice to have something that works well when you are losing the match. For anyone who did not know it's revenge attack "Revenge Blast" does 30 damage plus 30 more for each prize card your opponent your opponent has taken and only costs one grass energy and one colourless. That means say if you had to take one more prize and your opponent had to take three more you could still do 120 damage for only two energy cards. It is a surprise that not many people are actually using this card.
Emboar!

Tornadus FA: 

This was a last minute choice for this deck because at the last second when I was ordering some of these cards from Troll and Toad <- ( Accidental product placement ) I realised that I needed two more cards to complete my deck, so a looked around and then I came across Tornadus. I realised this is a good fast setup card because in as little as 2 or 3 turns you can already be doing 80 damage, not only that you can move energy from Tornadus to your bench. It was also pretty cheap so I thought " Why not add Tornadus " since everything about it was awesome I decided I would get it. A very nice card. 
XD

Tornadus Ex:

I chose this card because one: it was just being released and all the newer newer cards are so OP it is not even funny, and two: because it goes is a swell partner that will cause some shenanigans. It is a very nice partner becuase it goes well with Skyarrow Bridge because it's first attcak does 30 more damage if there is a stadium in play and also because it's retreat is only one so Skyarrow makes it zero which is very nice. Though it is the only card that's first attck isn't very good in this deck though I guess it still is really good. A nice card though with the fall tins being 20 dollars for 60 dollar Ex's Tornadus Ex will be the most expensive Ex yet which kinda sucks. 

Reshiram Ex:

This is the second main attacker for this deck and is a very useful fire type. Since it works well with Emboar it is a very useful card. Being able to st it up in one turn with just a DCE and two Fire Energies with an Emboar on your bench is quite helpful. It is another tank which is practically what you could call this deck, the tank because two of it's main attackers are just made to plow through. This card is good for OHKOing Celebi's with only two energy cards attached to it ( implying that one of those energies is a DCE ) which I find impressive. This card is very nice and to my surprise isn't very popular in decks which I find Preposterously outrageous. I LOVE Reshiram!!
I love this Pokemon; Reshiram!!

Mewtwo Ex:

There isn't much to say about this card, I only put it in here to counter other Mewtwo's. I know easy right?

Sableye:

OK there isn't much to say about this one ether. As my saying go's "When Junk Arm fails you can always Sableye." Yeah it's kinds easy to understand...

Trainers/Supporters/Stadiums:

Skyarrow Bridge:

Mew Ex will be coming with the new
Dragon Exalted cards.
This card is to help the basic Pokemon inside this deck be able to retreat which is surprisingly important in this deck. It works with this deck because a few of these Pokemon are basic Pokemon and have a retreat of one so Skyarrow can give them a free retreat which is very helpful. Though there are quite a few basic Pokemon with a retreat of more that 1 and those Pokemon still have the benefit of losing one of there retreat cost. This card is in most decks because it is very helpful because of the retreat problems with most really good pokemon like, Regigigas, Groudon, Registeel (coming out in August) and Reshi.

Cheren: 

This is the draw power of this deck and allows you to draw 3 cards. Though Sages Training is a bit better in my opinion that card is rotated out in this format (BW On). I originally had three Cheren and one Bianaca as the draw of this deck but I changed my mind and realized draw isn't as important as I used to think.

Professor Juniper:

This used to be all PONT but since I was doing a BW On friendly deck I thought I would just use the alternative: Professor Juniper. It is a pretty good hand refresher and is useful. The only problem is you might have to discard important resources. It is good because then you can just run out your hand then use it and draw a free 7 cards, it is very nice.

Cilan:

This is for getting out energies, specifically fire, that can be Fandango'ed to other Pokemon easily. It is a very good combo with Emboa'rs Inferno Fandango and Tornadus ( Because if you have and Emboar in play and use Cilan to get three fire you can easily one turn set up up Hurricane ).

                                                                                 Switch:

This is creepiest picture of Sableye of all time!
This for switching Pokemon around. It works because most of the Pokemon in this deck have a high retreat like Regigigas Ex and Reshiram Ex. It lets be able to move around freely. A nice card that gladly is used often.

Ultra Ball:

This card is for getting out misc. Pokemon out of your deck such as Emboar and Sableye. The only downside to this card is that you have to discard any two cards from your hand. Though if you discard two trainers from your hand you can get it back using Sableye. The reason I have it in my deck is just to get extra pokemon that you need. When BW On comes around it will be in high demand.

Rare Candy:

This is card that helps Pokemon evolve ether  on the first turn you play it, or to evolve it from a basic right into a stage 2 which I find very crucial to this decks skeleton. This works with this deck because  having an Emboar ASAP is very important. A very good, always to be cherished card.

Pokemon Catcher:

This is practically for stalling and getting easy prizes out of easy to KO Pokemon on your opponents bench. Works in every deck and is very valuable to this decks success. In two to three years it shall be missed!

Great Ball: 

For getting out Pokemon. Simple...

Pokemon Com.

This is for getting rid of Pokemon you don't need. It works well with Emboar's that achieved evolution through a Rare Candy. It is useful with that because since you do not need any more Emboar's in play so if you draw and Pokemon from the Emboar family you can just Com. them away and get something worth while.

Random Receiver:

This card is for getting out useful supporters out of your deck that can help you later in the game. It is better than Pokegear 3.0 because no matter what you always get a supporter ( unless you've run your deck out of them ). Though with Pokegear you have options on occasions.

Super Rod:

I have talked about this card in all of my original deck ideas. It is for getting out important KOed Pokemon that are useful. In all my decks!

This is my battle deck, it may not be as good as my other decks by I simply do not have the resources for the others but this one is BW On friendly which is awesome!! LOLZ!!!!!!!!!!















Sunday 10 June 2012

QuadPhan

Doing Earthquake, LIKA BOSS

Format: HGSS On  

By: ThurOngo24

Deck List:

Pokemon:

4-4 Donphan Prime
2-1-2 Reuniclus
1 Terrakion Ex ( Coming out in August )
2 Reshiram Ex
2 Cleffa
1 Sableye
2 Victini FA
Total: 21

2 PONT
3 Junk Arm
2 Collectors
2 PETM
1 Ultra Ball
3 Catcher
2 Sages Training
2 Twins
2 Super Rod
2 Exp. Share
3 Rare Candy
2 Switch
Total: 27

5 Fighting
2 DCE
2 Rainbow
4 Fire
1SDE
Total: 14

 Strategy:

      Deck Decription:

Reshiram
This is a deck I made myself in about 1 hour, slower than the last one. It is Based on The Truth in a way but yet has a total different strategy following Victini's ability that helps out Reshiram Ex. This is probably not going to be big even if by some chance this blog becomes popular.

Pokemon:

Donphan Prime:

This pokemon is the main attacker of the deck and is used for it's earthquake attack only but if you are facing a opponent with say an Ex you might need a heavy impact to help you. It is the source of this decks power and is a nice match with Reuniclus because Donphan's earthquake does 10 damage to each of your own benched Pokemon and Reuniclus can move that damage to non-attacking Pokemon. Overall it is by far the most important Pokemon in this deck.

Reuniclus:

This Pokemon is for moving around damage that Donphan can do to your bench. It is can also make it hard for your opponent to knock you out your Pokemon using it's Damage Swap ability. It can move the damage to: itself, Terrakion, Victini, Cleffa, and Sableye, which would be helpful because you can move a total of 280 damage to those Pokemon. That is alot of damage.

Terrakion Ex:

This is the only energy acceleration in this deck and is actually not supposed to be used on Donphan Prime. It is actually supposed to be used on Reshiram Ex. Its first attack actually is a very good attack for an attack that costs one fighting and one of any. It does 50 damage and does not apply resistance. It's second attack is even better, it does 90 damage!! But that is not all, it allows you to attach two basic energy cards from your hand to your benched Pokemon in anyway you like. Though this card has only come out in Japan, it will eventually show up in the new set mocking the Japan series. Called Dragons Exalted.
Terrakion

Reshiram Ex:

This Pokemon is the second attacker I picked for this deck. I first picked it actually because I thought that Donphan's weakness was grass and that fire would counter that. Now I realize that it's weakness is actually water ( the same with Reshiram Ex ) though I still like it's addition to this deck and I feel it goes very nicely with Victini's ability. It goes nicely with Victini's Victory Star ability because both of Reshiram Ex's attacks are coin flip based which is good because Victini's ability lets you reflip any coin flips from attacks that you did not like the result of. It is especially good with Brave Fire because you can do Brave Fire every turn for 150 damage with only a 25% chance of doing only 50 damage to itself. It is a very nice addition to the deck.

Cleffa: 

This card is for refreshing your hand at the beginning of the game. It is especially good because when it is asleep it can not be damaged. That is practically it for this card, it is very easy to use and is a very good card in this format.

Sableye:

This practically used only for it's junk hunt attack which is good for getting back Junk Arms if you already used them all. It is also good for reusing Super Rods and Rare Candies that you need. It can also be used for doing 10 damage if you have a SDE ( Special Darkness Energy ) attached to it. It will be used when HGSS is rotated out. So far it is a cheap card but I bet in a year it will be worth alot more.

Victini:

This is for help with Reshiram Ex. It helps it with it's attacks especially Brave Fire. It helps with it's ability but of course if you read this in order you would know what the ability is or if you know by memory. But I will tell you anyway, it's ability allows you to reflip any coin flips from attacks that you were not satisfied with. It can be good and it can be bad but in this case it is very useful.
Victini

Trainers/Supporters/Stadiums

PONT:

PONT is the second hand refresher of this deck and is useful for an easy setup. It allows you to "Shuffle your hand into your deck. Then draw 6 cards." it is very good with this deck because you want to be able to get: Reshiram Ex, Victini, Donphan and Phanpy, a fighting energy, and a DCE or Fire energy ASAP and this will help you get that from nothing.

Junk Arm: 

Everyone knows what this card does. It allows you to get any trainer card from your discard pile into your hand, though it costs you any two cards from your hand. I only have 2 in the deck because I also run Sableye in the deck which works well with this card because there is two of them and Sableye can get them both back to use them again.

Pokemon Collector:

This is for getting the basic pokemon out of the deck. It works well with this deck because there are many different important basic Pokemon that run in this deck such as: Phanpy, Victini, Reshiram Ex, Solosis, Terrakion, Cleffa, and Sableye. It is important for a fast setup in this format and will be missed when HGSS is rotated out.
Shiny Reuniclus

PETM:

This card is very useful to get out Donphan Prime as well as Reuniclus, a Duosion. It can let you be able to have a fast start in the game by getting out Donphans early in the game. It is also really nice to get out Reuniclus early so your opponents setup is disturbed so you can easily take the first prizes. This card is not as popular as some other cards but is still very important in my eyes.


Ultra Ball:

This card is important for early game setup as well. It helps you get one of any Pokemon out of your deck. It does have the same cost as Junk Arm. It is also not a supporter so you could say use this to get a Duosion and a PETM to get a Reuniclus then in two turns, boom you have a Reuniclus. It is a good card but I only put one of them in this deck because of the cost of discarding two cards from your hand.

Pokemon Catcher: 

This is probably the card that is the most obviuos. I am not even going to say anything.

Sages Training:

This is the draw engine of this deck and is very useful. The only card that serves the same purpose as this card is Cheren which allows you to draw three cards. This card allows you to look at the top five cards of your deck, choose two of them and put them in your hand. Discard the other three cards. It is useful to get out say a Rare Candy and Reuniclus. You can just get out a Reuniclus right there. This is quite a good card.

Twins:

This card is practically for come backs and is very useful when you are behind two prizes because you can just Twins up a Twins and something else and then take a prize. The next turn you can just Twins again then take another prize. It is a very good revenge card.
Cleffa and Sableye

Super Rod: 

A lot of people know what this one is for. It is practically for getting important Pokemon from the discard pile into your deck. It is better than revive because you can get multiple Pokemon into your deck though you can not put them onto your deck.

Exp. Share:

This is for preserving the little energy that this deck runs. So if you have a Terrakion pumped up with fighting energy and it gets KOed then you gan simply get all the energy back. It is quite a good card because it is the only card in my deck that is ment for preserving energy.

Rare Candy:

This is for easy evolving and getting out stage 2 Pokemon possibly on your first turn, which is quite helpful as well as useful. This card is in probably every stage 2 deck out there and in most stage one decks, this card would not be useful at all in stage 1 decks. This is a very important card in this deck.

Switch:

This is a card to help with the fact that these Pokemon's retreat cost is a little high. It is very helpful in this deck. There isn't much more to say about this card.







This Deck probably took me the longest to make so far ( besides CSRT and eventually ESRT ) but might actually be the worst original deck idea I have had yet. All aside it still is amazing and will eventually see the light of day hopefully soon. Thanks yah'l for reading this!

Thats My Deck!!

Saturday 9 June 2012

ElecRaiEm PrimEx

Format: HGSS On

Made By: ThurOngo24

Deck List:

Pokemon:

2-1 Electrode Prime
3-3 Raichu Prime
3-3 Elektrik
2 Raikou Ex
1 Kyurem Ex
Total: 18

Trainers/Supporter/Stadium

2 Pokemon Collectors
1 Level Ball
3 PETM
2 Sages Training
2 Junk Arm
2 Skyarrow Bridge
4 PONT
1 Random Receiver
2 Super Rod
3 Catcher
Total: 22

Energy: 

14 Electric Energy
2 DCE
4 Water Energy
Total: 20

Strategy:

Deck Description:

This deck is all about Elektrik and the Rai's. It works perfectly with Raichu and Raikou because of both of there main attacks, however that shall be specified in the next section of the strategy part. 

Pokemon:

Electrode Prime:

This Pokemon is for getting energy out of your deck using it's Energemite ability to get a head start at the beginning of the game. It is not used as an attacker unless it's the only Pokemon left in play.

Raichu Prime:

This is the main attacker of the deck and follows the ReshPhlosion kinda thing where Raichu uses Mega Thunderbolt and then Dynamotor to Raichu again and attack with Mega Thunderbolt again. It's ability is also very helpful. It allows you to move Electric energy from one of your Pokemon to Raichu Prime, which can also help with and easy setup. This ability is helpful with Elektrik because Elektriks ability only works benched Pokemon. That is how Raichu Prime works. Simple, isn't it?

Raikou Ex:

This is the co-attacker of the deck and follows the same strategy as Raichu Prime. You just simply use Volt Bolt then Dynamotor to Raikou and attack again. It is the sniper for this deck.

Elektrik: 

Elektrik is the energy acceleration for this deck. It's Dynamotor allows you to attach an Electric energy from your discard pile to one of your Pokemon which is extremely helpful. It is the basis of many electric type decks. It is a very nice card.

Kyurem Ex:

This Pokemon is very helpful with the weaknesses of Raikou, Raichu, Electrode, and Elektrik. Because  electric Pokemon almost always have a weakness to ground type Pokemon and ground type Pokemon usually have a weakness to water type Pokemon, which is what this Pokemon is. It's Hail Blizzard attck can OHKO a Donphan Prime, Terrakion, and Landorus ( the main ground type Pokemon ). 


Trainers/Supporters/Stadiums:

Pokemon Collector:

This is for getting all of the basic Pokemon out of your deck and being able to set up fast. There is only 2 of these cards in the deck because I wanted alot of energy in this deck and I had to cut something off and I figured this is was the best card to cut off.

Level Ball:

This is for getting a Elektrik, Tynamo, Voltorb, and Pikachu out of your deck. It is important for a fast start and maybe even being able to donk the opponent.

PETM:

PETM is a very good card in this deck because there is many different stage 1 Pokemon in this deck and it is very helpful to have a card that can pull them out. For those who do not know PETM stands for Professor Elms Training Method which is a supporter that allows you to get any evolution Pokemon card out of your deck.

Sages Training:

This card is the main draw engine of the deck. It allows you to "Draw five cards. Choose two of those five cards and put them in your hand. Discard the other 3 cards" It is the only draw engine which makes it a very important card in this deck.

Junk Arm:

This is for getting out trainer cards from your discard pile to your hand. The only downside is that you have to discard two cards from your hand to do so. It is also a very nice card.

Skyarrow Bridge:

This card helps the Raikou and Kyurems retreat. It gives Kyurem a retreat of one and Raikou free retreat, which is very helpful. It is the only stadium card in this deck.

PONT:

This is the only hand refresher in this deck and is one of the best cards in this format. It allows you to be able to shuffle your hand into your deck and then draw a total of six cards. It is used to refresh your hand when you have a bad one. It is a great supporter.

Random Receiver:

This is a card that allows you to "Reveal the top cards of your deck until you reveal a supporter. Then put that supporter into your hand." It is more useful than Pokegear 3.0 because you always get a supporter in your hand. Though with Pokegear 3.0 you have options on occasions. It is a very useful card.

Super Rod

This card usefulness shows it's useful when your important Pokemon are getting knocked out. It lets you get a combo. of 3 basic energy cards or Pokemon out of your discard pile into your deck. It is helpful if your Kyurem gets knocked out then say a out of nowhere a Donphan Prime comes up and starts KOing your Pokemon. You can just what I call "Super Collecting" ( a combo. of Super Rod and Pokemon Collector that allows you to get up to 3 basic Pokemon from your discard pile to your hand ) and you can get Kyurem Ex and 2 other Pokemon into your hand. I have this card in all of my decks.

Pokemon Catcher:

This card use is obvious because who does not know what a Catcher does. It is just for the ol' "Catcher up 'n' KO" It is AMAZING!!!





This is a great deck filled with many different strategies. Though it only took me awhile to make it still is a very, very good deck that might be able to make it to nationals and maybe even worlds ( but of course people have to actually read this blog first so try to follow this blog so people can find out about it. Thanks!!









Friday 8 June 2012

TyraniKrai W/Dragons

Made by me: ThurOngo24

Deck List:

Pokemon

3-2-3 Tyranitar Prime
2 Darkrai Ex
2-1-1 Reuniclus
1 Cresselia & Darkrai Legend ( 2 cards )
1 Zekrom
1 Reshiram
1 Sableye

Pokemon: 19

Trainers/Supporters/Stadiums

4 Dark Patch
3 Junk Arm
4 PONT
2 Pokemon Collector
2 Dual Ball
2 Ultra Ball
1 Random Receiver
2 Pokemon Catcher
2 Dark Claw
1 Enhanced Hammer
3 Rare Candy
1 Super Rod

Trainers: 27

Energy

2 DCE
8 Dark-Basic
3 Physic-Basic
1 Rainbow Energy

Energy: 14


Strategy:

Pokemon:

This basically follows up the "get as much damage on the field as possible" kinda thing. It works with Tyranitar, which gets up to 220 damage on the field, this works because then you just move all of this  damage away from threatened Pokemon using Reuniclus's ability, you move it to Reshiram or Zekrom and prepare to attack with them using their outrage. After you have got tons of damage on each side you have options of free retreating ( using Darkrai Ex ) to a dragon or to Cresselia & Darkrai Legend. If you picked a dragon then you simply use Reuniclus's ability to move 120 damage to one of them then you outrage for a knock out. If you chose Cresselia & Darkrai Legend then you use moons invite to move a lot of damage on to your opponents best Pokemon and knock it out. You can also have Darkrai Ex attack to knock out Pokemon like Mewtwo Ex and still get damage on the field. This deck works well against The Truth because though you can't use stuff like Junk Arm ( because of Vileplumes ability  ) but you still can use Sableye. Though Reuniclus can make it almost impossible to knock out your opponents Pokemon you could just use Cresselia & Darkrai Legend's Moons Invite to cancel out that effect and knock out Vileplume so you can play trainers again. And that is the Pokemon portion of the strategy section.

Trainers/Supporters/Stadiums:

There isn't really as much strategy to this part of the strategy page but there still is some. The strategy first starts off with the Dark Patch. Dark Patch is the energy acceleration for this deck after you use it you can just Junk Arm or Sableye it back up. PONT is the only solution to a bad hand in this deck, you can switch it out for a Juniper if you wish but I prefer PONT instead ( for anybody who did not know PONT stands for Professor Oaks New Theory which this blog was named after before I changed it to Pokemon Deck Ideas ). Pokemon Collector, Dual Ball, and Ultra Ball is for getting, the dragons, Larvitar, Darkrai, Stage 1 and 2's, Solosis, and the Legend, but of course that is obvious. The RR ( Random Receiver ) is for getting hand refreshers and Collectors. The Catcher is to target baby Pokemon ( Cleffa, Elekid, Tyrogue, ect. ) and knock them out with Tyranitar using the help of Dark Claw. Enhanced hammer is for easily knocking out Pokemon that runs on DCE, The Rare Candy, Easy Evolutions. The final one is the Super Rod which gets out Pokemon like Larvitar and Cresselia & Darkrai Legend, out of your discard pile.

I hope you like this deck I made. It actually did not take me long to make it but still it took me a long time to wright this thing up ( about 2 and a half hours  ) So NO TROLLING. Thanks!!