Saturday 9 June 2012

ElecRaiEm PrimEx

Format: HGSS On

Made By: ThurOngo24

Deck List:

Pokemon:

2-1 Electrode Prime
3-3 Raichu Prime
3-3 Elektrik
2 Raikou Ex
1 Kyurem Ex
Total: 18

Trainers/Supporter/Stadium

2 Pokemon Collectors
1 Level Ball
3 PETM
2 Sages Training
2 Junk Arm
2 Skyarrow Bridge
4 PONT
1 Random Receiver
2 Super Rod
3 Catcher
Total: 22

Energy: 

14 Electric Energy
2 DCE
4 Water Energy
Total: 20

Strategy:

Deck Description:

This deck is all about Elektrik and the Rai's. It works perfectly with Raichu and Raikou because of both of there main attacks, however that shall be specified in the next section of the strategy part. 

Pokemon:

Electrode Prime:

This Pokemon is for getting energy out of your deck using it's Energemite ability to get a head start at the beginning of the game. It is not used as an attacker unless it's the only Pokemon left in play.

Raichu Prime:

This is the main attacker of the deck and follows the ReshPhlosion kinda thing where Raichu uses Mega Thunderbolt and then Dynamotor to Raichu again and attack with Mega Thunderbolt again. It's ability is also very helpful. It allows you to move Electric energy from one of your Pokemon to Raichu Prime, which can also help with and easy setup. This ability is helpful with Elektrik because Elektriks ability only works benched Pokemon. That is how Raichu Prime works. Simple, isn't it?

Raikou Ex:

This is the co-attacker of the deck and follows the same strategy as Raichu Prime. You just simply use Volt Bolt then Dynamotor to Raikou and attack again. It is the sniper for this deck.

Elektrik: 

Elektrik is the energy acceleration for this deck. It's Dynamotor allows you to attach an Electric energy from your discard pile to one of your Pokemon which is extremely helpful. It is the basis of many electric type decks. It is a very nice card.

Kyurem Ex:

This Pokemon is very helpful with the weaknesses of Raikou, Raichu, Electrode, and Elektrik. Because  electric Pokemon almost always have a weakness to ground type Pokemon and ground type Pokemon usually have a weakness to water type Pokemon, which is what this Pokemon is. It's Hail Blizzard attck can OHKO a Donphan Prime, Terrakion, and Landorus ( the main ground type Pokemon ). 


Trainers/Supporters/Stadiums:

Pokemon Collector:

This is for getting all of the basic Pokemon out of your deck and being able to set up fast. There is only 2 of these cards in the deck because I wanted alot of energy in this deck and I had to cut something off and I figured this is was the best card to cut off.

Level Ball:

This is for getting a Elektrik, Tynamo, Voltorb, and Pikachu out of your deck. It is important for a fast start and maybe even being able to donk the opponent.

PETM:

PETM is a very good card in this deck because there is many different stage 1 Pokemon in this deck and it is very helpful to have a card that can pull them out. For those who do not know PETM stands for Professor Elms Training Method which is a supporter that allows you to get any evolution Pokemon card out of your deck.

Sages Training:

This card is the main draw engine of the deck. It allows you to "Draw five cards. Choose two of those five cards and put them in your hand. Discard the other 3 cards" It is the only draw engine which makes it a very important card in this deck.

Junk Arm:

This is for getting out trainer cards from your discard pile to your hand. The only downside is that you have to discard two cards from your hand to do so. It is also a very nice card.

Skyarrow Bridge:

This card helps the Raikou and Kyurems retreat. It gives Kyurem a retreat of one and Raikou free retreat, which is very helpful. It is the only stadium card in this deck.

PONT:

This is the only hand refresher in this deck and is one of the best cards in this format. It allows you to be able to shuffle your hand into your deck and then draw a total of six cards. It is used to refresh your hand when you have a bad one. It is a great supporter.

Random Receiver:

This is a card that allows you to "Reveal the top cards of your deck until you reveal a supporter. Then put that supporter into your hand." It is more useful than Pokegear 3.0 because you always get a supporter in your hand. Though with Pokegear 3.0 you have options on occasions. It is a very useful card.

Super Rod

This card usefulness shows it's useful when your important Pokemon are getting knocked out. It lets you get a combo. of 3 basic energy cards or Pokemon out of your discard pile into your deck. It is helpful if your Kyurem gets knocked out then say a out of nowhere a Donphan Prime comes up and starts KOing your Pokemon. You can just what I call "Super Collecting" ( a combo. of Super Rod and Pokemon Collector that allows you to get up to 3 basic Pokemon from your discard pile to your hand ) and you can get Kyurem Ex and 2 other Pokemon into your hand. I have this card in all of my decks.

Pokemon Catcher:

This card use is obvious because who does not know what a Catcher does. It is just for the ol' "Catcher up 'n' KO" It is AMAZING!!!





This is a great deck filled with many different strategies. Though it only took me awhile to make it still is a very, very good deck that might be able to make it to nationals and maybe even worlds ( but of course people have to actually read this blog first so try to follow this blog so people can find out about it. Thanks!!









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